this, it's just there to put a clock on wars so they don't potentially drag on forever because neither side wants to give in. More confusingly, my enemy has zero war exhaustion from all these battles he has lost. You can declare victory once a Wargoal has been met. This stupid mechanic has made war intolerable for me This is the opposite of true. So ship losses are worth less due to the increased total fleet one side has. 1. Feb 18, 2020. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. Right now I am destroying this empire in an attempt to vassalize, I have occupied all their planets, and checked to make sure twice. The rate of increase is modified by a variety of factors including techs and ethics. Use a race with modifiers to war exhaustion. ago You can reduce the build up of war exhaustion, but you can't reduce existing exhaustion. Stellaris. So ship losses are worth less due to the increased total fleet one side has. It could also help stopping players from fighting a war to protect themselves from one. War exhaustion has a base tick rate, but is further increased by ships and troops killed in battle. I won every single battle (land or space). This Mod Adds Accurate War Exhaustion to the Stellaris Game. the war exhaustion system does not make much logical sense in general but I can understand why it was introduced for the gameplay reason. You aren't forced to end the war until your own War Exhaustion hits 100%. I'd much rather prefer it to apply penalties to happiness if a war reaches 100% exhaustion instead of auto-ending. So if you lose 10 points worth of ships and your enemy loses 10 points worth of ships, but your naval capacity is 100 and their naval capacity is 200, then you will suffer twice the war exhaustion. I mostly like the new Subjugation system in Stellaris. So Paradox came and said "Eventually, your people say 'getting my friends and family killed sucks'. The current exhaustion System is really promising but with the current values, its simply no fun, to wage war. Both sides have 56% War Exhaustion. 7; 6; Reactions: Reply. Nothing else changes about the war. 30: 220: Immune Machine pops: These autonomous sentinel drones will incessantly patrol their assigned. Originally posted by Milk and WAAAGH Flakes: Devouring swarm here. See all Commands Command Generator The other side lost more ships, lost lots of armies occupied no territory but I had higher War Exhaustion. I have not observed it otherwise. I have tried various mods but none seem to fix this. Merely starting the chain grants the AI extremely powerful total war casus belli which they can use to their heart's content, and then, with threat level II, they gain the -75% war exhaustion gain modifier. War exhaustion from space battles is based off of losses as a fraction of how much naval capacity you're using. How to fix stellaris war exhaustion system: -Remove war exhaustion system and replace it with an occupied planets stability level, and an army capacity (Similar to fleet capacity), and a war goal completion meter, (for how likely it is you will achieve your war goal, affects surrender and other aspects, similar to the old system but without. But it still regularly happens to me that even in the wars that I am clearly winning I somehow have more war exhaustion than the enemy. If you reach 100% the AI will enforce a status quo, not their wargoal, so it should be equal, since you can do the same. Means, when you fight a federation of 3, you will have a hard time to drive their exhaustion up. If you play older Stellaris 3. Thats surprising given the design goal was specifically made to account for this. This mod removes the ability to force white peace from the game. War exhaustion is increased by destroying ships, invading planets and capturing star systems. This stupid mechanic has made war intolerable for me This is the opposite of true. Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if it was to be broken down to its fundamental functionality, it is a timer, when this timer reaches its end the war can now be forced to end for the side that reached it. Ethiopia's country tag is ETH. pops feel drained by the mental strain of their telepathic cry for help (flavor text) Possible negative effects after war along with % chance of happening: 20% decreased biological pop resource output-- 30% chance. The higher their war exhaustion, the more likely they'll accept a status quo, and the more likely they'll surrender. This war has been going on for almost 15 years. War exhaustion was at 100% before the first space combat even happened. It doesn't measure anything. If I was to surrender I would be totally integrated beacuse of their. Currently the war exhaustion is heavily weighted toward the empire that has caused the most damage to units rather than what they have set out to achieve. War Exhaustion trigger percent: 40%. )Planets in stellaris I think fulfil all the conditions to surrender. You are in a race if you want to conquer someone in a single go. And if both parties reach 100% War Exhaustion, then a status quo peace will be forced once a certain time (I. If you reach 100% the AI will enforce a status quo, not their wargoal, so it should be equal, since you can do the same. Sorry fellas, it'll be back soon! Just had to take a break from Stellaris for a bit to review my perspective. Nationalistic Zeal civic gives you -10%, there are others you can take advantage of as well. No one wants to keep fighting forever. Not sure about bombarding alone, but invading certainly does. When you can occupy an ENTIRE damn empire, but not the planets, and somehow not push the score high enough to force subjigation, then because his fleet comes back and you lose a couple ships in the. I did lose 40 capacity's worth of ships, but that's it. You can win a fight but gain more exhaustion because you lost a higher proportion of your ships, same with invasions. Just because. When you reach 100 you automatically sue for peace. Best. 16% Exhaustion with losing 101 armies VS. War exhaustion does not matter there as peace can only reached by one side being annihilated anyway. Currently the war exhaustion is heavily weighted toward the empire that has caused the most damage to units rather than what they have set out to achieve. Once the 24 month timer has ended, it is now possible to force a status quo peace. Members Online •. More efficiently used pops = more alloys = more ships = fewer losses and an easier victory in any future war. Alternatively, go for Mega Warforms if you are a Machine Intelligence, those almost always survive being thrown at planets in bundles of 20-30. For the AI they will automatically accept a status quo request in this case, a human player simply doesn't get the option to refuse the request. 2. • 5 yr. War Exhaustion is terrible. The best part of war exhaustion is that "apparently" the game counts the ameba bubbles as a very valuable ship because when I lost it on a war on its juvenile from my war exhaustion jumped 8 points by itself. Yes, i understand what i have so much exhaustion because i lost attacking troops and defenders lost only planetary defencive armies. Once I realized I claimed some of their systems and took them. Thread starter DoctorAllanGrey; Start date Apr 16, 2019;. Yes, occupation is separate from war exhaustion and will not count towards it. Attrition should be a function of measurable inputs, not a timer. See more100% copied and pasted from the stellaris wiki, War Exhaustion goes from 0% to 100%, and measures the total weariness and attrition suffered by all empires on. Fortunately, I figured out a workaround. #1. War exhaustion is displayed in the bottom right corner of your screen, under outliner. In order to win, you'll have to either eliminate them from existence or grind them down to the point that war exhaustion forces them to. This is the problem with the war. I click the "Impose Ideology" anyways because I am 10 seconds before losing the war because of. Are the AI empires not forced into surrendering after 2 years at 100% War Exhaustion? No. But I think most of all, war exhaustion isn't actually that big of a deal for the player, and I don't think it's worth worrying too much about it. Find out the factors that affect war exhaustion, the. Zacharius Sneed Jun 8, 2019 @ 12:33pm. There are also various ways (mostly techs) that decrease the amount of war exhaustion you get, so if the enemy has -50% war exhaustion gain or something, you're going to have trouble getting them to admit defeat even if you're winning by a landslide. Now type surrender <crisis empire id> <war id>. Best. 65 - 3. Thread starter Kraik13; Start date Sep 24, 2021; Jump to latest Follow Reply. Sometimes a big picture view is helpful so I'll add that here: War Exhaustion is the timer - how soon until the opponent can force a peace. When someone reaches 100 exhaustion, the "winning" side can force status quo after 2 years. View community ranking In the Top 1% of largest communities on Reddit. To be fair, bubbles is indeed precious, and I deserve death for letting them die. The war window has a breakdown of where all your war exhaustion is coming from. Derp, I see you're working overtime for Stellaris PR. You can never 'force' a surrender. There is no actual war exhaustion in the game. Your side loses 10 ships out 100, it's going to cause more war exhaustion than their side losing 20 out of 400. I am one part of a three-nation federation, the other two of which are democratic fed-builders. Exhaustion is naturally accumulated over time and referred to as attrition, but can also be increased from suffering losses and defeats in war. . They never managed to enter my space. Pause the game, type debugtooltip, and find the ID number of your ally by hovering the cursor over their flag on the map. War Exhaustion is terrible. In this example, Aztec's country tag (AZT) is specified, so 5 war exhaustion would be added to Aztec. War exhaustion is just a bad status quo mechanic. Losing 7 titans will hurt exhaustion a lot more than losing corvettes. War exhaustion really only exists to keep wars from dragging on forever. Elitewrecker PT Apr 29, 2018 @ 12:48pm. Crisis empires get the -75% war exhaustion bonus at stage two, when they can still wage normal wars and well before triggering the galaxy-wide total war. The Stellaris war system is meant to be open ended, allowing for both small scale border conflicts or total annexation depending on the circumstances. I established a Hegemony federation with another empire and their singular vassal, gave my victory rival a stupidly generous subjugation offer to counteract their -800 for being an overlord, then immediately released them and all four of their vassals (which. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. . When going to war, you need a reason. War: Enemy War exhaustion %100 but I'm unable to achieve war goals . Mechanically War Exhaustion is designed to punish the attacker. I haven't played Stellaris for years (although I have hundreds of hours previously), but recently I bought all the dlc's and gave it another go. Lol, bruh, let's just make the AI play Stellaris, no Human input. The "war exhaustion timer" is for status quo, not for complete victory. View community ranking In the Top 1% of largest communities on Reddit. Joined an allied War, War is apparently about Imposing Ideology. 100% war exhaustion alone isn't enough to get the enemy to capitulate, but it does give a +100 modifier to the calculations used by the AI to decide when to surrender. Overlord and Cepheus 3. Make it so Militarists incur a smaller happiness penalty. It even had revanchism when you lost territory. I destroyed all the enemy fleets, I invaded almost all of their planets. I'm new to the game, the things. Stellaris is kind of simplified compared to other titles in war score. In other words, when you get them to 100% you can immediately end the war and keep what you've gained, but you can keep prosecuting it to get more. Dictatorial- 60% of your population must join "stop-the-war-movement" for you to white peace. I have been in a couple wars at the same time and when Im attacked by one empire it only bumps up my war exhaustion for that war while the other one remains unchanged. #3. I set it to fastest and am just waiting for them it to tick to 100% but GOD it's ticking slow. The war exhaustion in this game does not work well. 2 I went to war with the vassalise subjugation CB against a small empire on my borders. As mentioned below, war exhaustion increases over time and when you lose ships or non-defensive armies. There are 3 Federations: "Our Republic" - The Federation I created "Interstellar Accord" - The Federation I'm at war withNo Forced Peace from War Exhaustion (Updated Version in Description) Subscribe. What I did understand: Don't get 100% war exhaustion or you lose. Technologies, ascension perks and traditions can benefit your ability to maintain wars of attrition. Keep Reading: Stellaris: Utopia - The Shroud, ExplainedThis is a brief tutorial aimed at new players to Stellaris. 30: 1. That's, like, the whole point of war. they are forced into status quo after 2 years at 100%. Jump to latest Follow Reply. This is a bad combination. But, if you view it as a mechanical system it does make a little more sense, even within the universe itself. When you can occupy an ENTIRE damn empire, but not the planets, and somehow not push the score high enough to force subjigation, then because his fleet comes back and you lose a couple ships in the engagements, even though. Typically you don't "manage it". But no, they just give 0. On the other side, if an attack loses a ground battle that also counts a lot so make sure to always send enough armies. 30: 1. War exhaustion makes no sense. Click across to the war demands tab, click on the war demands you want met for their surrender and send the offer. This stupid mechanic has made war intolerable for me This is the opposite of true. 5% per pop neutron swept/pacified, 1% for every size of the colony cracked. Not a 1-1 use of it, but a reflection of too many wars fought at once. #6. Examples. The way the system works right now, both empires could be at 100% war exhaustion and a war could end in a status quo, despite one empire holding well over 3/4 of the opposing empire and being the clear victor. I am trying to LOWER the war exhaustion of a battle. I've done my research on this. So now the enemy has some of my land and I have some of theirs and there is nothing I can do. War fatigue is specifically designed to make it hard for you to destroy big empires in 1 war, so it is doing its job. If on defense you can setup defenses so that you can force it higher over time so the opposition must white peace. but it's still at -22 despite enemy. Members Online •. The "war exhaustion timer" is for status quo, not for complete victory. Although honestly I thought that the trickle of war exhaustion was enough to usually prevent wars from lasting 50 years in Stellaris. The enforced peace that prevents you from retaking lost planets etc when you finally get an advantage in a long war is just stupid, frustrating and unfun. Furaigon • Shared Burdens • 7 yr. "Xenomorphic armies do only have 1/4 of the health of a mega warforms, but they cost less than 1/5 the price AND have 16 times less War Exhaustion. Step 1: get apocalypse dlc Step 2: get colossus ascension perk Step 3: build colossus Step 4: cleanse the galaxy. anyway I took quite a few systems and planets but the enemy war exhaustion stays at 0%. And since social unrest from wars isn't really a thing in Stellaris right now, I'd say that the forced peace happens just before social unrest would be a thing. Cold and heartless killing-machines designed only for war. Not exactly a cheat but if you had an overwhelming economy, you get lower war exhaustion. that sounds like a bug, because normally if both hit the 100 % mark, the war ends. Buster_cherryUA. Their war exhaustion score has been slowly ticking up for decades, with no change in anything. Both sides are maxed out on War Exhaustion and I'll be forced to Status Quo in a few months. War Exhaustion as a mechanic really needs to be fixed. 1 Sort by: Open comment sort options l_x_fx • 1 yr. If you look at every historical scenario ever, losing Battle after Battle, failing to attack as the aggressor, and losing copius amounts of manpower and ships causes the aggressor to want to sue for peace, whereas when a defender actually, oh I don't know. By that time i didn't check the war exhaustion. 2) War exhaustion adds a score to their acceptance rate for status quo and surrender. Unfortunately, I believe you would have to be a part of the original war in order to bump up the enemies' war exhaustion that your friend is facing. Its purpose is to shut down wars early so early wars won't trade too much away while late wars are quick affairs. Even a hive mind or robot empire is going to find that logistics are going to eventually cripple the war effort. Suddenly they are in war so since we have a defensive pact I am in war. Also, exhaustion doesn't matter. ago I think when war exhaustion happens, it should not. Again, as stated above but seemingly ignored, If your. I don't want to go to war with the AI Federation. 1. Essentially it's how willing your nation and people are to continue fighting. Sounds like you haven't claimed the systems. From what I understand, someone having 100% war exhaustion allows you to force a status quo peace on them. It is inevitable that any war you are in will one day conclude. Stellaris is kind of simplified compared to other titles in war score. If you have 100 fleet cap you get less exhaustion per loss than if you have 40 fleet cap. You don't get WE from bombarding enemy planets, its likely just attrition, however having your. The idea of war exhaustion of course makes a lot of sense, but the way it's implemented in the game is beyond me. 7. "War Exhaustion" in Civ 3 is called "War Weariness". Pillage. I win every space battle. As for getting the surrender. AI does not get war exhaustion from destroyed planets. I'm winning every battle, usually easily, and yet our respective war fatigue is climbing pretty much equally. Stellaris warexhaustion Command warexhaustion <Amount> Copy This command adds the specified amount of war exhaustion to all of your empire's active wars. So they will tell the population the war needs to end, or that you are planning a coup. It favors the defender as a way to help ward off early aggression and give newer players the ability regroup. For example: I had times where I was at 100% War Exhaustion but the war went on, because the AI didn't want to make peace yet. I still don't have all their planets under the control and if I'm forced to Status Quo, they'll most likely respawn with. War Exhaustion is just a clock. Gestalts that take the crisis ascension perk take no war exhaustion from attrition, ship, or (I think) army losses. Recommend that you wait until 100% war exhaustion, then make a push into their systems to claim a few systems and peace out before they can retaliate. Sometimes the WG/WA system in stellaris baffles me. I guess my determined exterminators are very weak willed because I fought a war for barely a year and its forced to end because of "war exhaustion". The problem is that 2-3 small wars take 20-30 years of extra time into it, because of the 10 year truce. Attrition is a timer, the rest of the exhaustion is consequence of the war events. Ok that's fair, thanks!Stellaris. Last edited by Δ*Alpha. War Exhaustion isn't a meter telling you who is winning. This is accomplished in a variety of ways but is often affected by War Fatigue. Perpetual wars have existed in stellaris before and they mostly sucked. James use a war mod It will at the very least make it um possible. Fighting a federation of 3 AI empires. Updated for 2. Stellaris > General Discussions > Topic Details. For the AI they will automatically accept a status quo request in this case, a human player simply doesn't get the option to. I still don't have all their planets under the control and if I'm forced to Status Quo, they'll most likely respawn with all of their stuff back. The status quo peace is like a compromise if u own a claimed system when a status quo happens you get said system and vice versa , u don’t usually need to bomb planets you just need to make a bigger army to take them, the status quo can be forced on you 2 years after you hit 100% war exhaustion and vice versa, in order to achieve your wargoal u need to. 0. War exhaustion should be an empire modifier rather than a war score knockoff. 100% war exhaustion doesnt mean they will surrender, whats needed for that you can see when hoovering over the button to demand surrender. I'm aware that by destroying fleets, platforms and occupying planets you add to the exhaustion of the enemy. But despite winning, and consistently losing less of my fleet that the enemy (in terms of fleet points - I lose 4. I'm hoping its a lot, but knowing Stellaris; wiping out 50% of their population might just amount to like 5 war exhaustion. Your fleet cap is really low, their cap is probably at least 4 times yours at a minimum. Before stage five, they. It is effectively a stalemate. Looking forward to Victoria 3. 0 unless otherwise noted. EleventhStar May 18, 2019 @ 5:26am. Easiest fix is probably a massive buff to defensive structures, changes to make combat more swingy, and changes to land invasions (and the long-term consequences thereof). Examples warexhaustion 10 Copy The above command would add 10 war exhaustion to each of the wars your empire is currently engaged in. -Remove war exhaustion system and replace it with an occupied planets stability level, and an army capacity (Similar to fleet capacity), and a war goal completion meter, (for how likely it is you will achieve your war goal, affects surrender and other aspects, similar to the old system but without failing because of exhaustion)It seems stellaris is just screwing me because Stellaris. • 2 yr. War still by far the most unfun frustrating part of the game. ago. < >Stellaris: Bug Reports. However -4 is not a lot and they do not have full exhaustion yet. Yea - It happens again. If no fightig took place, that is the equivalent of a white peace with no concessions either way. In Stellaris war exhaustion is calculated against all participants. It is not trying to simulate the effects of war on a society, it is a solution to the problem of players being able to absolutely roll over AI empires after one decisive battle. You could have won years ago (100% war exhaustion starts a countdown, the enemy can’t force leave immediately) but you didn’t and this mechanic represents your citizenry becoming sick of. War Exhaustion does not lead to an auto surrender, it leads to a forced status quo peace. War exhaustion represents your population’s willingness to continue fighting. I'm on good terms with them and they're huge. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. Steam Workshop. Stellaris is supposed to be a game that actually simulates running an empire, not just a game of chess in space with extra rules. The problem is that the gains are too high from certain things and it doesn't really care. Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. Mar 3, 2018. Your starting empire ID is always 0, so this would cause empire with ID 9 to declare war on your empire. So when FE decided to humiliate me, I thought I would outsmart them - very quickly destroy a. It can also be viewed in the war screen on the left or right side of the screen. So I’ve been getting my shit absolutely rocked by enemy factions during war and I can’t understand how to stop this from happening. The extra +100 only applies to status quo lol. There are two ways to end a war. This creates objectives for the war, and your opponent creates objectives on you. That's the war exhaustion system working correctly. So war exhaustion increases. War Exhaustion is not only incredibly stupid. Stellaris - Unable to end war with Fanatic Purifiers. Other games I've played are Mount & Blade 2, Total War: Three Kingdoms, Warhammer 3, Dying Light 2, Civilization 6, Assassin's Creed series, Genshin Impact. This is ridiculous. Drone Grid: 1. 0%Exhaustion with losing 426 army. #1 Cryten May 6, 2019 @ 5:31pm War fatigue is specifically designed to make it hard for you to destroy big empires in 1 war, so it is doing its job. Easiest fix is probably a massive buff to defensive structures, changes to make combat more swingy, and changes to land invasions (and the long-term consequences thereof). . War exhaustion should only force AI empires to sue for peace. Just like what we had prior to 2. You find this by clicking the war exhaustion icon and viewing the. Warfare is efficient. It's basically you declaring war to end a threat to the galaxy as a whole. • 5 yr. You should limit your entrances into your territory and. You're confusing two different mechanics: 1) How AI's deciding - will he stay in war or will surrender. War exhaustion passive gain is removed. T. Heres the thing about war exhaustion though - it doesnt just represent the populations support of the war but also the logistical strain that comes from waging a war for an extended period of time. (Future mentions will list the non-scaled amount in parentheses) Every 10 (50) war exhaustion, further gain will be reduced by 5% (scaling multiplicatively), capped at 40. I won. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The reason you go to war affects how fast war exhaustion. War exhaustion from losses is based on command points lost compared to command point limit. Actually, let me be perfectly blunt: most players hate it. There shouldn't be a system promoting equality of outcome in war. Last edited by Δ*Alpha. In a defensive war, you can either let them build up their fleets and keep bashing their fleets against your star bases or you can go on the offensive. One can dream: maybe a XCOM like sub game, I know it’s a lot to ask. War exhaustipn is just a timer, it doesn't mean that you are winning or losing. Novaseerblyat • Machine Intelligence • 6 mo. The war exhaustion pacing was indeed a problem, although with 2. . Jun 2, 2012 374 426. So you can see how you get situations like the OP where the AI fights this massive, decimating battle and seems to get no war exhaustion from it. Last edited by Elitewrecker PT ; May 28, 2018 @ 5:46pm. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. This is the problem with the war exhaustion system: it makes no sense. You've missed one planet (-100) and two systems (-40. Either way, war exhaustion represents the people of your empire having had enough of the war. The warexhaustion command in Stellaris is mainly used to manipulate the war exhaustion levels of an empire during an active conflict. Most of its weight comes from occupied planets so carpet sieging planets is the best way to win a war fast. 9. Features: 65% reduction to war exhaustion gain. Aside from that I have found in the early game you often suffer lots of exhaustion, so my strategy is declare war with the humiliate war goal, try and crush their fleets (I appreciate easier said them done) then declare war as soon as possible after you win. Jump to latest Follow Reply. Posted by u/Helmling - 19 votes and 6 commentsPersonally I'm frustrated by the fact that I can cap an AI's war exhaustion and can't force their surrender. when you can occupy everything but still lose. It will make them accept any status quo peace you offer (in wich you would get the terriotries you have claims on AND occupy militarily, so often a white peace is a way better option to end a war then going. Means, when you fight a federation of 3, you will have a hard time to drive their exhaustion up. The problem is that the gains are too high from certain things and it doesn't really care about your empire's actual war capacity and damage. Nationalistic Zeal civic gives you -10%, there are others you can take advantage of as well. . The other side lost more ships, lost lots of armies occupied no territory but I had higher War Exhaustion. ulmonster •. Historically and objectively, militarism not necessarily mean better troops. Forced peace is pretty bullshit. As long as that -50 is covered the AI can force you to surrender (aka lose the war). I haven't lost a single ship and of course, none of my planets are even at risk of being invaded. Imperial- 80% of your population must join "stop-the-war-movement" for you to white peace. I was on the defense. Biggest impact is always fleetcombat. Losing 7 titans will hurt exhaustion a lot more than losing corvettes. As for you vs them there are 3. If a third party is holding some of the systems you want, this means you won't be able to declare total victory, but you can at least get the claimed systems and planets. It normally only ends than and not when only one hits it. It just puts a timer on a war. It favors the defender as a way to help ward off early aggression and give newer players the ability regroup. 3 Wolfe. Ethiopia's country tag is ETH. Ending a War. From a literal perspective, war don't make sense because Stellaris doesn't really explain it. TLDR; getting a 100% war exhaustion only forces a status quo, not a surrender, and that is survival for the upriser, your ally didn't force the status quo because you could do something still, ai. Originally posted by Agent Orange: When an empire or alliance in a war reaches 100% war exhaustion, it can be forced into a status quo peace if you want to. Crim Mar 3, 2018 @ 8:31am. Otherwise war is always a great investment, and the gamble/pay off ratio is too obvious. This is the problem with the war exhaustion system: it makes no sense. The war ends faster if the loss is acceptable, and more so if you have a solid hold over all your war goals. Just like what we had prior to 2. You fundamentally misunderstand what is involved in "winning" a war in Stellaris. #2. It's a passive accumulation of war exhaustion suffered by both sides. As long as that -50 is covered the AI can force you to surrender (aka lose the war). So the end goal of a containment war is to destroy the threat, how you choose to do this (wipe them out completely or. Dragonkat42. This includes gain, threshold, etc. 5. You took casualties, and the war exhaustion represents the common people's dissatisfaction with the war. The real score is for achieving your war goals. My own war exhaustion went up to. If you can't land on his planets, then a war amounts to nothing, unless you actually just want their empty systems. Don't fleet stack. They were at 100% war Exhaustion I was at like 30% So lets end this war. Devastation does cause war exhaustion iirc. . Jump to latest Follow Reply. You're confusing two different mechanics: 1) How AI's deciding - will he stay in war or will surrender. War exhaustion goes up from suffering losses during space and ground warfare, destruction of planets (either from Colossus weapons or Armageddon Bombardment), and a passive accumulation over time called Attrition. However I feel the "attrition" factor makes no sense even from the gameplay perspective. I stood up, nearly falling over from exhaustion, and limped over to the kitchen like a wounded soldier. 0 unless otherwise noted. Gestalt Consciousness gives you a cool -20% to War Exhaustion. We have updated our Community Code of Conduct. So, playing with a few other guys, we are in a federation.